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Product Engineer at Feenix Sports
Jul 2026 — Present · West Lafayette, IN
Product Engineer owning ad and event infrastructure at 0.5M–2M impressions across 6 titles / 2 studios on Railway. Operates as 1 of 2 engineers: deployment, monitoring, incident response, CRM data models, and IP compliance for Purdue/IU tech transfer. Extending to Fortnite/Unreal and AI NPC / companion SDKs.
Highlights
- Own a self-serve ads service in production at 0.5M–2M impressions across 6 titles and 2 studios (1 of 2 engineers), running support and incident response
- Scaled self-serve ads tracking algorithm on Railway to 0.5M–2M in-game impressions across 6 Roblox titles under 2 studios
- Own a production event-tracking service on Railway ingesting 0.5M–2M in-game impressions — deployment, monitoring, failure handling
- Building AI NPC agents, social media bots and companion SDKs that log player-NPC interaction events over authenticated APIs; extending programmatic ad delivery from Roblox to Fortnite / Unreal Engine titles
- Designing internal CRM data models and dashboards that campaign reporting reads from; customizing CRM data models and revenue dashboards
- Leading IP and compliance for technology transfer from Purdue and Indiana University as main developer
AdTechAgentic AIData PlatformPlatform Engineering